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Nice! That's cute!

The website, Lintw.net, appears to be down. Is that because the site no longer exists, or some sort of error?

The website is sadly defunct, however it is available via Wayback Machine.

Oh. What happened? Are you no longer interested in this project/setting? I'm sad I didn't discover this sooner.

I am still very interested in the project and setting, however the creator of the concept has since put it on hiatus for other projects.

Unfortunately this means they also let the webspace lapse...

I offered to host it in their stead but they wished to retain the option of relaunching it themself in future.

Sorry for the inconvenience!

If you are enthusiastic about the setting and project I encourage you to view it via the Wayback machine, share your creations within the game as well as create your own works around the project to keep the spirit of Lintw alive during the hiatus.

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The concept of this game is really cool, and it's also awesome that you were able to fit it into an incredibly small file size!
So, I actually wanted to ask, is there any particular way that you generate the names? Is it just a random assortment of letters with varying name sizes, or do you actually have a list of names?

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Thanks! I often put a little too much effort into being efficient with file size and processing load, though I will admit this little project isn't super well optimised really.

The names are actually not completely random, and are generated using three strings and a randomised integer, plus a character-specific integer denoting the length of the name that needs to be generated and a starting point for the RNG'd integer.

The code is something like

If current_name_length < goal_name_length, generate random number for starting position

It then uses the random number to do a lookup on a string that looks like this:

1211221121122122121211221122122122112112122112211212121212112212212211211221221122122112121121122112112122112

This is essentially the syntax for names, which gives everything a random-but-consistent appearance, where 1 is a vowel and 2 is a consonant.

So if a character has a name that's 5 characters long and starts at position 10, it pulls a string that looks like this: 11221

It then replaces each 1 with a random vowel from a string of vowels, and each 2 with a random consonant from a string of consonants, so you might end up with something like Aewlo or Iupno or something, which aren't real names but feel appropriately alien.

Hopefully that's a little enlightening! :D

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I love this game you made however it actually surpised me when the one that the game generated for me passed away a few minutes ago. I knew that bar meant something but I didn't expect it to be a health bar. Either away, if you ever update this game think you can make the achievements give a description after unlocking it?